![]() Once switched just connect the gate's "terminal side" to a door in the terminal. You'll get different requirements for both and the game only displays the problems for the current mode. To switch the mode just click the gate and select the "Switch Mode" button. This is now possible! Remote gates can now be switched between the bus mode (having a road in front of them) and walking mode (having a sidewalk in front of them). Sometimes you may want your terminal to be small and have several gates in front of it - all reachable by walking from the terminal to the gate - just like the low cost airlines often do! Very Actively Developed - Regular updates! Developers that listen & who are very actively involved in the community on a daily basis.15+ Airlines & liveries 15+ Aircraft, turboprop to turbine.Play your way! Multiple concourses, or a single large concourse? It's your choice!.Two Gameplay Modes: Sandbox (unlimited funds) and Career (challenge yourself).Research & Advancement: Technology, transport, accounting tools, land expansion, etc.Details: Security, Check-In, Boarding, Food, down to first class & coach queues.Infrastructure: Fuel & baggage, public address systems, flight info displays, etc.Systems-Based Gameplay: Everything has purpose.You will construct an airport from the ground up, hire your staff, choose airlines to work with, customize flight schedules, build out your infrastructure - baggage conveyer systems & luggage services, roads, fuel pipelines, runway upgrades, navigation aids, hangars and service vehicles, etc - and much more. The ticketing zone is where passengers will go to print out their boarding passes & check any large luggage that they have.SimAirport is a modern tycoon-style simulation & management game where you design, build, and manage an airport. This is where leftover supply boxes will be stored. And occasionally you can even give them a little extra "pat down". ![]() Security zones allow you to scrutinize your passengers and keep your airport safe and secure which your passengers will appreciate. This is where arriving passengers will go to get picked up so that they can leave your airport (and get on with their vacation!). The execs require offices to be able to do their work and conduct research. This zone allows your Administrators & Executives to have their own offices. The garbage truck will also come here to pick up & haul it off.Ī larger zone accommodates more garbage, and zone efficiency can be increased by placing Dumpsters in the zone.Īll food served in your restaurants, cafes, and bars will need to be prepared & cooked in a kitchen. Janitors will take all of your airport's garbage here. You'll use this zone to define the restrooms for your passengers to use. Passengers won't be very happy if they don't have easy access to restrooms. This is where your passengers will be dropped off at. Larger zones can store more supplies, and you can use Supply Shelves to further increase the zone efficiency. Includes all construction supplies, retail inventory, and any other deliveries. This is where your supplies will be delivered to. Passengers are happier when they're spending money, and so are you! This zone allows you to set up a retail space such as a Shopping Area or Food Service Area. Similarly, some zones are required to be built indoors - which means that hidden costs of foundations, walls, and floors may have to be paid.Īn area for passengers to pick up their checked baggage. However, some zones have requirements for objects, which do cost money. It does not cost anything to build a zone. Mousing over the zone will display all unmet requirements and will explain how they can be met. If a constructed zone does not meet the requirements, the colour of the zone name will become red and warning symbols will appear over the zone. Before building a zone, the tooltip for that zone will indicate any requirements the room may have. Some zones do not function immediately after being constructed, as they may have requirements before they can be used. Some zones, such as offices, will change their name depending on what member of administrative staff is assigned to the room. Similarly, identical zones that are built next to each other (with no gaps) will be merged into one zone. Whilst zones initially start off square or rectangular in shape, they can be re-shaped by using the None tool to remove unwanted parts of a zone. Once you are happy with the size of a zone, release the left mouse button and the zone will be created. To convert an empty space into a zone, select the desired zone from the zones menu in the user interface and then left click and drag from the first corner that you would like your zone to begin from.
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